const uint8_t level39 [] PROGMEM = {
// Tiles
0x9E, 0xFF, 0xFF, 0x00, 0x00, 0x70, 0x40, 0x00, 0x70, 
0x00, 0xC0, 0x70, 0x04, 0xE0, 0x70, 0x00, 0xF0, 0x70, 
0x40, 0xF8, 0x70, 0x40, 0x0C, 0x70, 0xFF, 0xFF, 0x73, 
0x00, 0x10, 0x70, 0x00, 0x10, 0x70, 0x04, 0x00, 0x70, 
0x04, 0x00, 0x70, 0xFC, 0xFF, 0x7F, 0x00, 0x00, 0x70, 
0x00, 0x00, 0x70, 0x00, 0xA0, 0x71, 0xA0, 0xEA, 0x71, 
0xE0, 0xCE, 0x7F, 0x0F, 0x00, 0x7E, 0x00, 0x00, 0x60, 
0x00, 0x00, 0x07, 0x00, 0x80, 0x0F, 0x1F, 0xE0, 0xFF, 
// Objects
B01110111,B00010111,B00010100,B01110111,B00000100,B00000011,B10110101,B00000111,B10110100,B00000001,B00110001,B00010010,B01010001,B00001010,
B01010001,B00000110,B01010000,B00001110,B01101111,B00010100,B11010100,B10001100,B10101100,B10101100,B00001010,B10001100,B10100011,
B01101011,B00010100,B11010010,B10001011,B00000011,B01101010,B00010100,B11010010,B10001010,B00001101,B10101001,B00000001,B01000111,B00001110,
B01000111,B00001101,B10100111,B00001100,B00000111,B00000000,B10000110,B00100101,B10000101,B00001011,B01000011,B00000010,
B11000001,B00010111,B10100000,B00000000,
// EoL
0xFF
};